GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. GURPS Martial Arts for 4th edition is a mature product that embodies the. GURPS Martial Arts is a source book for the GURPS role-playing game, published by Steve Jackson Games; the most recent edition was scheduled to be . or point your World Wide Web browser to: ~ftp/GURPSnet/www. The GURPS Martial Arts web page is at
|Published (Last):||5 June 2008|
|PDF File Size:||12.43 Mb|
|ePub File Size:||8.30 Mb|
|Price:||Free* [*Free Regsitration Required]|
Sign In Don’t have an account? GURPS also has other tricks, as it turns out. Find More Posts by Figleaf The whole point of things like kata is that they teach you to use very complex tactics that you’d never think of in the middle of a harried fight.
The first time, it was fairly basic. Also only the realistic point totals for each style is given. I dont suppose I could get a link to your previous post that started this? Tricks like Iron Body PartTeamwork, Resistant to Chi PowerSchticks, Drunken Fighting, Sexy Feints, and so on, all shift and change the nature of the character in neat little ways or provide him powerful advantages that, if he’s clever, he can really exploit.
Find More Posts by Mailanka. I found this made all three moves more interesting, but didn’t unbalance anything in particular. The time gurpe is Cinematic Magic — Marial magical options for martial artists. Find More Posts by Wraithe. For example, many people argue that Evaluate is a poor tactical choice, so few people use it.
Perks are where it’s at! Retrieved from ” http: By giving the player’s signature moves and including signature moves with the NPCs, I found that my fights exploded with details and rich tactical depth.
Written by Sean Punch and Peter V. Find More Posts by Kuroshima. Some styles were put in information boxes throughout the style section resulting in the list not being entirely alphabetical. If you marrtial a Judo of 18 and that’s “enough” for Arm Lock, you don’t take the Arm Lock technique, while another fighter might martiwl almost exclusively on Arm Lock. Gladiators — Visit the world of the Roman gladiator, and bring his fighting styles, weapons, and way of life to your campaign.
Likewise, I worried that GURPS would overwhelm some of my players we had one player who generally hates system and fears any game with any level of complexity much beyond free-formand yet, I found that between the Signature Moves and how GURPS normally handles, the game was surprisingly intuitive, people could do what they wanted, the fights played out swiftly, and even the system-phobe had a great experience.
As a Taekwondo instructor, I’m always interested in how game systems handle Martial Arts. Thanks for the update. A Furps is a artz type of attack or defense and is treated like a skill with each one each one defaulting to one or more prerequisite skills, or to DX “Kicking, for instance, is a Hard maneuver defaulting to Karate-2”.
I’ve finally finished my playtesting and actually run gurpss damn game, and I thought I would share my experience. And this isn’t entirely unrealistic. Recreate the greatest fighters in the world, or create a style to fit a new campaign, Martial Arts has the techniques and guidelines you need.
That’s where Perks come in. I doubt anyone remembers it, but I found many of the suggestions useful. I took Toadkiller Dog’s advice about writing down the more complex moves that a fighter might use and giving them swell names.
GURPS Martial Arts
All costs are per 4e rules:. By working it out in advance, you only have to glance at a piece of paper to pull of gyrps off. Sean Punch black-and-white pages, softcover. Internal and Hard vs.
GURPS Martial Arts – Wikipedia
As I said before, Techniques aren’t the best way to add lots of character to your fighter, because you can only really take so many and eventually you’re better off simply making him a better, all-around fighter.
GURPS, as martlal, exceeds expectations Now, this caused problems, but it meant that two different styles that both had Judo and Karate were distinct, because one had X and Y, and the other had A and B. Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games!
From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, this book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood. What I am basically trying to say is that as a player, the depth of the system, especially with signature moves, can really make you think of original and deadly tactics.
GURPS actually runs a really great martial arts game.