Enslaved: Odyssey to the West concept art is digital, print, drawn, or model artwork created by the official artists for the developer(s) and publishers of the title. The Many Faces Of Trip And Other Enslaved: Journey To The West art of Enslaved and Heavenly Sword plus personal works in an art book. Enslaved: Odyssey to the West Collector’s Edition (Xbox ): Collector’s Edition; Includes The Game, 48 Page Art Book and Original Soundtrack.
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Amazon has a ninja suit for Monkey that offers unlimited amounts of stun and plasma staff ammo. The game will be eenslaved on 8th October.
Comes with artbook and game soundtrack. We showed it to a lot of publisher, but it was Sony who wounded up digging it. A major contribution to that was because Sony knew what the PS3 was.
It was really hard. Being a professional in the business, creating a new IP is very risky. Heavenly Sword did pretty well for itself. What helped raise it above that stigma? A lot of the success came from a deep passion from within Ninja Theory. In our desire to form what we have, we manage to form great collaborations. Andy Serkis is certainly a huge example of that, and apart from directing the dramatic scenes, he also hooked us up with people from Enalaved Workshop and instrumental in casting.
The Many Faces Of Trip And Other Enslaved: Journey To The West Artwork
And he cared deeply about the game; those enslzved raised the calibre of the game. I think all of these collaborations helped raise the quality of our game, as well as bring them into our industry. Looking back, were there any things you wished to change about the game at all? Obviously, people wanted Heavenly Sword to be longer. Will there be a future for Heavenly Sword after your next project? Odyssey To The West.
The cyber-adaptation of Journey To The West or the post apocalyptic world? Journey To The West came first. Monkey actually first appeared in Kung Fu Chaos.
The Many Faces Of Trip And Other Enslaved: Journey To The West Artwork – Siliconera
I read the actual novel six or seven years ago. Our creative director for the project, Tameem Antoniade, also loved the novel. The story is rich and thick; each character in the book have their own dynamic. The world itself is fantastical yet grounded with some logic. Tameem decided that Ninja Theory should arybook a game about this, except set in the future.
He loves color; we all love color. We always make games with color and beauty. If you think about what would genuinely happen in the very long run, plants and trees would grow back and would be reclaimed by nature. We thought about a possible future artvook a cataclysm could wipe out the majority of humanity.
War, swine flu, or even robots fighting each other to death. Describe the tag-team system of the game, and the dynamics between Monkey and Trip. Monkey and Trip are interesting because each of them have their strengths and weaknesses. Monkey himself is overtly powerful. Trip has her own set of skills. She can draw fire away from other enemies and distract them.
Being tech-savvy, she can hack enemies to find their weaknesses and hack through doors and open them. It makes the game a lot more tactical and collaborative. Can you give us a hint on what it is?
Can I pick two laughs? On a final note, what do you wish to say to our readers and forumites about your upcoming game? Eager attendants from all walks of the game industry business students, developers, what have you listened to what knowledge and advice she has to share.
She talked a bit about her history starting work in the game industry business in Millenium Interactive Ltd. After becoming an Art Manager for the Cambridge studio, she felt that she needed to branch out and form her own studio. The road was rocky; half the time the entire development for the then-upcoming Xbox exclusive Kung Fu Chaos was done in a room as small as a cubicle while looking for investments to no avail. Nina stated that they hoped to make their mark with their made-for-next-gen title, Heavenly Sword.
Unfortunately inpublisher Argonaut got into a bit of financial trouble; so much so that the developers had to reform under a new moniker after a management buy-out. With 22 people in tow, Ninja Theory was then born. Well, every other company except Sony. Three years later, we now have Heavenly Sword. As an animation student back then, her approach to conveying game design ideas goes side-by-side with her animation work. Another technique to convey your game idea is through concept videos.
As an example, she showed off a very early video of Heavenly Sword where the person who would eventually become Nariko does some high-flying fantasy acrobatics and fighting.
Compared to the final product, the theme of a tragic story and Asian fantasy influences are still prevalent, but the overall look and visual style are very different from one another. Pre-visualization is another technique that helps get your vision across, especially when it came to portraying the cinematic combat of Heavenly Sword.
Since placeholder animations did not cut it, Ninja Theory went all-out and did full animations keys, in-betweens, and all with low-res models. From the fatal counters including one where Nariko stabs someone in the family jewels to Superstyle attacks, each of them were fully-made just so that they can get a reaction and approval from those watching it. She brought a recent example using style tests from Enslaved. At first, he was suppose to be this heavily-armored warrior, but as concepts pass and go, he was somehow stripped of that concept and was painted white at one point.
The concept artists played around with the typical human bone structure so that they can make Monkey more like a person coming out of the wild. His tattoos are also a nice touch; they happen to be war scars that he draws onto himself whenever he dispatches a huge robot from his past adventures. It also helps to bring in people from outside the game industry to input new ideas into your project. After seeing an early video of Heavenly Sword, Andy Serkis liked it and was hundred-percent on-board.
Not only were the bodies captured, the face and recreations of each scene were fully captured. Since it was tough to translate the motion-capture dots on the wetsuit to character models, they had to hire a mathematician to do proper calculations on making it possible. At one point, the mathematician had to make Andy Serkis recite a lot of nonsensical lines to get a huge amount of facial expressions for capturing.
While not new in the film industry, this technique was groundbreaking in the field of gaming where production values can skyrocket to astronomical heights. She and her team has to help make actors feel comfortable and safe; at the very least, Andy Serkis is a veteran in the industry in that regard. Judging from the look of things, Enslaved seems to be living up to the high standards Ninja Theory set for themselves. She also does not believe in having her employees multi-tasking ala Naughty Dogs for Uncharted 2, nor does she believe in branching out Ninja Theory into different companies.
A ways into Enslaved: Pigsy is the type of character whose bizarre looks, in most games, would draw your attention like an industrial strength magnet.
It is, by most any measure, a looker. The new demo of Enslaved we saw today at Gamescom threw yet a few more ingredients into that mix. A brief demo broke up into three distinct sections, it started off with a shooting gallery of a mission where Monkey had to quickly run through an old scrap yard using his staff this being the future, it can naturally fire plasma shots to do away with robotic enemies perched atop high lookouts with every desire to shoot him dead.
Unlike earlier levels where ammo is scarce, encouraging more hand-to-hand combat, this area was littered with ammunition. Shortly after that, Monkey makes his way to a boss battle alongside Trip and good old Pigsy. You can expect to see Enslaved released on October 8.
Enter your email address to subscribe to this blog and receive notifications of new posts by email. Create a free website or blog at WordPress. Odyssey to the West pre-order deals. Finally, Gamestop in Ireland has a hard-backed Enslaved art book. Sadly not available in the UK or France Comes with artbook and game soundtrack. How did Sony enter into the picture when it came to Heavenly Sword?
Company History She talked a bit about her history starting work in the game industry business in Millenium Interactive Ltd. Using Animation To Get Your Point Across As an animation student back then, her approach to conveying game design ideas goes side-by-side with her animation work.