D&D 3.5 RACES OF FAERUN PDF

35 items Warning: This is Edition material. It is possible that there is more recent Edition version.» Races» Races of Faerûn (book). All social disabled. 84 items It is possible that there is more recent Edition version.» Feats» Races of Faerun (book). Feats in Races of Faerun. ‹‹ previous 1 2 3 4 5 next ›› (total. Races of Faerûn (D&D manual).jpg. Genre, Role-playing game. Published, (Wizards of the Coast). Media type, Print. Races of Faerûn is an optional supplemental sourcebook for the Forgotten Realms campaign.

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Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Please help improve this article by adding citations to reliable sources. They are immune to the irritations of the swamp and think only of the power they can attain by defeating their rivals. A loose confederation of mercantile city-states strung out along the Golden Way, Thesk is plagued by the Shadowmasters of Telflamm, a powerful thieves’ guild. Ghostwise and strongheart halflings are common in the small villages of this region.

Races of Faerûn

The Chondalwood – Halfling: Centaurs and the volodni, or pinefolk, are found in most forests of the Unapproachable East. Gloamings do not have a specific home territory within the Underdark, since they tend to travel restlessly throughout the Realms Below and even the planes. All the following are class features of the orc 35 prestige class. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Tethyrians are proud of their diverse heritage and protective of their freedom, so faegun tend to distrust powerful kingdoms and empires.

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Excerpt: Races of Faerûn

This ancient land lies at the eastern end of the Sea of Fallen Stars. Their greatest heroes outshine the deities themselves and sometimes become deities in their own right. Leadership in the Dungeon Master’s Guide by the listed value. Daylight Adaptation, Headlong Rush. Gray orcs favor light armor that allows them to use their eaces to best advantage.

Knowledge Western Heartlands local. The halfling realm of Mieritin once stood on the eastern shore of Lake Esmel. Gray orcs are not fond of learning new languages, but a tribe’s clerics typically know Common to interrogate captives and Giant and Goblin to interact with possible allies.

Their flying city is currently Kythorn grounded on the shores of the Shadow Sea in the heart of Anauroch.

Over the next several hundred years, the gray orcs fragmented time and time again into countless small tribes scattered throughout Thay, the Moonsea, and neighboring regions. With a few exceptions, any regional feats appropriate to your race or homeland that you don’t select at 1st level are still available the next time you gain the d&x to select a feat.

Elves and humans have lived side by side on the Sword Coast for many centuries, so half-moon elves are fairly common in the City of Splendors. Settled centuries ago by Nars and a small number of Illuskans who wandered through portals in the Council Hills, Dambrath fell under the rule of the drow city of T’lindhet and the cult of Loviatar.

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Notable exceptions are goblins and kobolds whom the faeryn often accept into their tribes rwces minions or slaves and ogres whom the orcs admire for their savage strength. Since it’s assumed that another tribe has it better off than the one you belong to, orc tribes often attack each other to steal resources. Skill Points at Each Level: Altumbel is viewed as an insular, almost backward, land by most of its neighbors, but roguish merchants from Spandeliyon roam the Inner Sea in search fxerun profits.

Flanked by Impiltur, Damara, and the Vast, the Galena Mountains and the nearby Earthspur Mountains are home to numerous shield dwarf delvings.

Gray orcs are just as mean, savage, and barbaric as their northern cousins, but they lack the mountain orcs’ drive to conquer and enslave. Common, though not listed on the table, is always an automatic language unless Undercommon is listed as an automatic language.

The Chondalwood – Elf: Weapon and Armor Proficiency: These humans, descended from the slaves of Calimshan’s ancient genie lords, form the primary racial stock of the Border Kingdoms, the Lake of Steam cities, the Nelanther Isles, and Calimshan. A character from a powerful race may be the equivalent of a 2nd- 3rd- or 4th-level character, even with only one class level. The Lake of Steam – Human: